update
Over the last week we have made many forward steps in our project. Everyday for the last forthnight Dave has been building new buildings and objects and I have been creating new npcs and animations. We have now build up a very healthy library of Difs and Dts's.
We have not included any of theses Difs as of yet in our mission file as we want to keep it a fast as possible as we continue to add to the code.
The animations have proved difficult to make but now they are working they add alot of life to the simulator. Another aspect Dave has been working on is the lighting within the game. As it is meant to be based at night time he has been building a new night time sky and coding up the fog and ambience settings to make the scene look correct.
The Examination section has hit a snag as there will be too many options to portay as buttons on the screen. We are now trying to combat this with multiple layer drop down menu boxes. As of now this is still a work in progress.
Over the last few nights I have been working on adding different types of npcs. Before we could have many of the same model doing many different things and now we need to have different models doing different thing. This proved a little bit tricky as I had previously coded it up for only one model. I over came the possibly of having to write a new .cs file for every Model with inheritance. As all the models would need to have the ability to call the same animaitons and the same functions, inheritance made it possible to code this for one model and have the rest call off this code.
