Update
"we are having problems in that the triggered animations is being called
when either the player or NPC enters the trigger area and we need to be
able to specify that we want only the player to be able to trigger the
animation in the code We also need to specify which NPC the animation will be called on."
After working on these problems we managed to get both of them fixed
so now our trigger areas seem to be fully functional. Now we can start a NPC in a trigger without it triggering the events.
The Trigger will now only get triggered by which ever character(NPC or Player)
we tell it. The next problem we noticed was when our docter(player character) was close
enough to the patient he became an obstruction to the view of the patient.
One way we decided to overcome this was for the doctor to go into first person
as soon as he came into contact with the patient. We are still working on this
but we are quitely confident.

0 Comments:
Post a Comment
<< Home