Wednesday, December 20, 2006

A&E Project Timeline to Date

October 19th

We initially contacted David Murphy in relation to our 4th Year Computer Science project and arranged to meet with him.

October 20th

Following our meeting with David we had our project outline:
· A simulation of an Accident and Emergency department in a hospital
· The player takes on the role of a junior doctor working a shift at this particular A&E
· The player must correctly diagnose and treat patients as they arrive in the A&E taking into account the condition and behaviour of the patient and applying it to their medical knowledge.

November 1st

Met again with David to discuss the project further. We were asked to email David with our decisions on what areas of the project both Aidan and myself were going to be responsible for and what format our project report would take, and to develop the outlined idea further.

We later emailed David telling him we would like to break down the workload as follows:

Aidan: AI/Case Based Reasoning, I/O, Media (Audio), 3D Modeling (Humans)

Me: Media (Video & Images), Fluid Dynamics (Blood), 3D Modeling (Enviroment)

Both of us: Storyboarding, Scripting, Coding,

We also decided that the format of our report would be a joint report with
individual chapters (possibly appendices) outlining our individual
contributions to the project.

We also set up a blog for the project in order to log our project progress down the line.

November 9th

Began researching what was required in making a proper storyboard for our game and visited many websites on the topic and read many documents on the storyboarding process.

November 12th
Began work on our storyboard.

November 16th

Began work on the website. The link to it is http://www.cs.ucc.ie/~dtp1

November 24th

Met with David Murphy and it was decided that we should purchase Torque ourselves as the department had not made a decision on whether they would cover the cost.

We later purchased Torque and began working on the tutorials in order to get to grips with the software.

Also, following this meeting we were put in touch with a student doing her masters in Torque and we arranged to meet with her to discuss some of the issues she had met with during her use of Torque.

December 4th

Met with Fiona, the masters student, and discussed a lot of complexities of the different model format and how Torque handled each of them. We were advised on some programs that we would need and spend the next few days collecting these programs and getting to grips with them.

December 6th

Downloaded MaxtoDTS.

December 9th

Built a prototype game tree and also downloaded Quark.

December 10th

Downloaded mini Python in order to get Quark running properly.